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Star trek deep space nine games
Star trek deep space nine games




Move along home and give it a watch anyway. Welcome back to Warp Factor, where viewers are already asking if someone lost a bet that involved coverage of this episode. Well, obviously they are all going to be old games, but I really enjoyed Dominion War and Star Trek: Deep Space Nine: The Fallen was good. This thing is so weird, it can't not be celebrated. We care because it's just so silly, so ridiculous, and some of us are cracked in the head. Utter confusion, no rules, and no stakes? Why should we care? No one was ever in any danger, because "it's only a game." Even one of the episode's co-writers did not enjoy that the episode was changed in that way, and he's not wrong. We never find out, and the most annoying thing of all? The game is revealed to have zero stakes or consequences. Yeah, what in the deepest depths of the fire caves does ANY of that mean? "Shap 6! Win some gems! Shap 2, double your winnings, lose a player, move along, move along, move along home!" Quark is kind of learning as he goes, but the Gamma Quadrant guests who have brought this magical torture chamber onto the station never really explain what the hell the game is supposed to do. This DS9 wonderland dive has four of our heroes being trapped in a game that Quark is playing, and the game makes no sense. It's something from It's Always Something In Philadelphia, and the repeated musical question is, "What are the rules?"

star trek deep space nine games

One song tends to repeat itself in our minds when we watch the Star Trek: Deep Space Nine Season 1 festival of nuts that is called "Move Along Home." It's not the "Alla Maraine" ditty that Sisko and the crew are forced to sing, either.






Star trek deep space nine games